Website powered by
Dennis Glowacki
Dennis Glowacki
Environment Artist @ Activision | Raven Software
Madison, United States

Software proficiency

Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite
NDO
NDO
DDO
DDO
Substance 3D Painter
Substance 3D Painter
xNormal
xNormal
Marvelous Designer
Marvelous Designer
World Machine
World Machine

Productions

    • Video Game
      Mortal Kombat X
    • Year
      2015
    • Role
      Associate Environment Artist
    • Company
      WB | NetherRealm Studios
    • Video Game
      Battlefield: Hardline Premium
    • Year
      2016
    • Role
      Environment Artist
    • Company
      EA | Visceral
    • Video Game
      Call of Duty WWII
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Activision | Raven Software

Experience

  • Environment Artist at Activision | Raven Software
    Madison, United States of America
    July 2016 - Present

  • Environment Artist at EA | Visceral
    Redwood City, United States of America
    May 2015 - March 2016

  • Associate Environment Artist at WB Games | NetherRealm Studios
    April 2014 - January 2015

    Created cinematic environments for the console release of Mortal Kombat X.

  • Senior Environment Artist at Emotional Robots + Kiloo
    August 2010 - March 2014

    Oversaw and participated in the aesthetic and technical creation of 10 PC and 9 mobile

    environments on Warm Gun the first Unreal Engine FPS on iPhone.

  • Freelance Artist at @
    May 2009 - August 2011

    Tribeca Flashpoint Academy

    Hughes Who Production Inc.

    IADT Chicago

    Tap.Me Games

  • Source Engine Mods at (Released!)
    January 2006 - December 2010

    Goldeneye: Source Beta 4

    Strider Mountain

    Hypercube: Source

    The Citizen 2

    Random Quest

    Holoreality

    Jail Escape